The shell filter lets you add thickness to the wall of any shape in the editor scene. It can be applied to imported assets, lattices, primitive, and also works on groups.

To add a shell, click the + in the Filters section of the Properties Panel. To edit shell properties, click the configure button.

Shells have two parameters: Position (Inside, Outside, Middle) and Thickness

Click and drag to rotate, press “f” to frame the object! Duplicate to get started with this project.